WoW Forever is live. Find your first upgrades

Only the changes that matter

What changed for my class?

Understand the consequence, then get back to playing. “No change needed” is an answer too.

Reviewed · WoW Forever 1.60.1.70790

Druid: Weapons now matter in forms

Equipped weapon DPS contributes to Cat and Bear attacks. Weapon effects can work in forms. Tiger’s Fury is gone, replaced by the Shifting Power talent; Cat advice must follow the newer change. Lacerate is a Feral talent rather than an ability every Druid trains.

Reviewed Nov 5, 2026

Reviewed · WoW Forever 1.60.1.70790

Hunter: Ranged tools and melee options

Aimed Shot is baseline at level 20. Careful Aim adds attack power from your Intellect. Survival has dual-wield support through Predator’s Edge as well as two-hand weaving options. Check talent access before following a permanent-melee rotation.

Reviewed Nov 5, 2026

Reviewed · WoW Forever 1.60.1.70790

Mage: New spell interactions

Arcane gains Arcane Blast and Missile Barrage. Frost gains Ice Lance and Fingers of Frost. Fire’s Heating Up changes Pyroblast casting and is not Retail Hot Streak. Manage mana instead of importing a rotation from another edition.

Reviewed Nov 5, 2026

Reviewed · WoW Forever 1.60.1.70790

Paladin: Block and Holy damage tuning

Redoubt’s block bonus is 6/12/18/24/30% by rank and Holy Shield grants 30% block chance. Champion of the Light adds 12/24/36/48/60% of your Intellect as spell damage, not healing, and shortens Hammer of Wrath’s cast. These talent effects require the matching points. Twist of Light is gone; Unsealed Wrath is Retribution’s 31-point talent.

Reviewed Nov 5, 2026

Reviewed · WoW Forever 1.60.1.70790

Priest: Shared utility and earlier specialization tools

Fear Ward and Devouring Plague are available to every Priest race at level 20. Divine Spirit is trained at 30. Discipline can talent Penance; Holy can talent Holy Binding, which heals you when Flash Heal heals an ally. Keep their talent requirements separate from baseline training.

Reviewed Nov 5, 2026

Reviewed · WoW Forever 1.60.1.70790

Rogue: Builders, poisons and weapon choices

Mutilate requires two daggers. Venom is an Assassination talent that makes Shank raise your poison damage and your chance to apply poisons. Subtlety’s Hemorrhage hits harder with a dagger but works with any weapon, so its ordinary weapon choices are broader than a dagger-only opener.

Reviewed Nov 5, 2026

Reviewed · WoW Forever 1.60.1.70790

Shaman: Weapon choices, mana and support

Two-handed axes and maces are baseline proficiencies. Enhancement’s Intellect talents add attack power or spell power when chosen. Slow two-hand and fast one-hand-plus-shield leveling setups are documented; match the imbue to the setup. Totemic Recall and Totemic Call improve totem handling.

Reviewed Nov 5, 2026

Reviewed · WoW Forever 1.60.1.70790

Warlock: Demons, drains and critical strikes

Demons scale with the Warlock’s stats. Life Tap scales with Spirit, Banes are separate from Curses, and Affliction’s Pandemic raises the critical strike damage of its periodic spells. Demonology’s Demonic Brand changes how the demon holds threat. Item scores still do not simulate the demon or these procs.

Reviewed Nov 5, 2026

Reviewed · WoW Forever 1.60.1.70790

Warrior: Rage and leveling attacks

Rage from your attacks follows the speed of the weapon that dealt the damage, and critical strikes give extra rage. Keep weapons current for damage, and check which abilities you have trained before copying an endgame rotation at a low level.

Reviewed Nov 5, 2026