Choose by enjoyment
How do you like to play?
Compare practical traits. Unknown traits stay unknown, and this is never a damage tier list.
Every new race and class combo in WoW Forever: The new combos and Skyborne: the racials that matter, your starting zone and where your first trainer is.
Warrior
- Pace
- Moderate
- Setup
- Low
- Solo independence
- Moderate
- Pet management
- Low
- Flexibility
- Moderate
- Group responsibility
- High
Weapon upgrades and rage management shape the pace. Tanking carries more group responsibility than dealing damage.
Reviewed · 1.60.1.70790
Explore Warrior →
Paladin
- Pace
- Low
- Setup
- Moderate
- Solo independence
- High
- Pet management
- Low
- Flexibility
- High
- Group responsibility
- High
Steady weapon attacks leave room for heals and utility. Your group responsibilities depend on whether you heal, tank or deal damage.
Reviewed · 1.60.1.70790
Explore Paladin →
Hunter
- Pace
- Moderate
- Setup
- High
- Solo independence
- High
- Pet management
- High
- Flexibility
- Moderate
- Group responsibility
- Moderate
Pet training, ammunition and positioning need preparation. A managed pet supports solo play; Survival adds melee decisions.
Reviewed · 1.60.1.70790
Explore Hunter →
Rogue
- Pace
- High
- Setup
- Moderate
- Solo independence
- Moderate
- Pet management
- Low
- Flexibility
- Low
- Group responsibility
- Moderate
Energy, combo points and interrupts reward attention. Stealth and escape tools help solo play, but the available roles remain damage-focused.
Reviewed · 1.60.1.70790
Explore Rogue →
Priest
- Pace
- Moderate
- Setup
- Moderate
- Solo independence
- High
- Pet management
- Low
- Flexibility
- High
- Group responsibility
- High
Wand attacks and healing support steady leveling. Group healing requires triage and mana planning; Shadow has different responsibilities.
Reviewed · 1.60.1.70790
Explore Priest →
Shaman
- Pace
- Moderate
- Setup
- High
- Solo independence
- High
- Pet management
- Low
- Flexibility
- High
- Group responsibility
- High
Totems, imbues and class quests add setup. Healing and melee options provide flexibility; mana management limits constant casting.
Reviewed · 1.60.1.70790
Explore Shaman →
Mage
- Pace
- Moderate
- Setup
- Moderate
- Solo independence
- Moderate
- Pet management
- Low
- Flexibility
- Moderate
- Group responsibility
- Moderate
Roots and slows support solo control. Drinking and mana management affect pace; group control and interrupts matter.
Reviewed · 1.60.1.70790
Explore Mage →
Warlock
- Pace
- Moderate
- Setup
- High
- Solo independence
- High
- Pet management
- High
- Flexibility
- Moderate
- Group responsibility
- Moderate
Choose and train a demon, manage damage over time, and exchange health for mana safely. Pet control is a regular part of play.
Reviewed · 1.60.1.70790
Explore Warlock →
Druid
- Pace
- Moderate
- Setup
- High
- Solo independence
- High
- Pet management
- Low
- Flexibility
- High
- Group responsibility
- High
Forms and healing provide several roles. Early leveling changes after Bear and Cat unlock; gear priorities depend strongly on the role.
Reviewed · 1.60.1.70790
Explore Druid →