Your combat loop
Press the first one that is ready.
-
Shank Every 10 sec
Use it whenever it is ready, every 10 sec.
2% of your damage -
Slice and Dice Keep up · combo points
Keep it up with combo points.
no damage of its own -
Rupture Keep up · combo points
Keep it up with combo points.
6% of your damage -
Sinister Strike Filler
Spend the rest of your energy on it.
26% of your damage -
Instant Poison On your weapon
Keep it on your weapon.
5% of your damage -
Auto attack All the time
Your weapon swings on its own. Stay in melee range.
61% of your damage
The first 30 seconds
When to press each one from the pull. The blue line under a press is the global cooldown (1 sec) or cast it holds: nothing else on the global cooldown can go until it ends, so of two that are ready together the higher one goes first.
- In the gaps
Slice and Dice
Rupture
Sinister Strike- All the time
Instant Poison
Auto attack