Rogue class reference

Rogue abilities

Every Rogue ability in the game files, by skill tree, with the level each rank is learned and what the highest rank does.

Abilities
31
Skill trees
3

Assassination

Eviscerate

9 ranks · Level 1, 8, 16, 24, 32, 40, 48, 56, 60 · 35 Energy · Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage

Slice and Dice

2 ranks · Level 10, 42 · 25 Energy · Instant · 100 yd range

Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Expose Armor

5 ranks · Level 14, 26, 36, 46, 56 · 25 Energy · Instant

Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor

Garrote

6 ranks · Level 14, 22, 30, 38, 46, 54 · 50 Energy · Instant

Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Ambush

6 ranks · Level 18, 26, 34, 42, 50, 58 · 60 Energy · Instant

Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rupture

6 ranks · Level 20, 28, 36, 44, 52, 60 · 25 Energy · Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs

Cheap Shot

Level 26 · 60 Energy · Instant

Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Kidney Shot

2 ranks · Level 30, 50 · 25 Energy · Instant · 20 sec cooldown

Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

Mutilate

3 ranks · Level 40, 50, 60 · 60 Energy · Instant

Instantly attacks with both weapons for 90% weapon damage plus an additional 79 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Combat

Sinister Strike

8 ranks · Level 1, 6, 14, 22, 30, 38, 46, 54 · 45 Energy · Instant

An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.

Backstab

9 ranks · Level 4, 12, 20, 28, 36, 44, 52, 60 · 60 Energy · Instant

Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Gouge

5 ranks · Level 6, 18, 32, 46, 60 · 45 Energy · Instant · 10 sec cooldown

Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Evasion

Level 8 · Instant · 5 min cooldown

The rogue's dodge chance will increase by 50% for 15 sec.

Sprint

3 ranks · Level 10, 34, 58 · Instant · 5 min cooldown

Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.

Kick

4 ranks · Level 12, 26, 42, 58 · 25 Energy · Instant · 10 sec cooldown

A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Feint

5 ranks · Level 16, 28, 40, 52, 60 · 20 Energy · Instant · 10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

Shank

2 ranks · Level 24, 44 · 5 Energy · Instant · 10 sec cooldown

Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 25 Energy. Shank cannot Miss.

Subtlety

Ghostly Strike

40 Energy · Instant · 20 sec cooldown

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.

Redirect

Level 1 · Instant · 10 sec cooldown

Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.

Stealth

4 ranks · Level 1, 20, 40, 60 · Instant · 10 sec cooldown

Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

Pick Pocket

Level 4 · Instant

Pick the target's pocket.

Sap

3 ranks · Level 10, 28, 48 · 65 Energy · Instant

Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Poised

Level 18 · Instant

While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.

Distract

Level 22 · 30 Energy · Instant · 30 sec cooldown · 30 yd range

Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.

Vanish

2 ranks · Level 22, 42 · Instant · 5 min cooldown

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).

Detect Traps

Level 24 · Instant

Greatly increased chance to detect traps.

Disarm Trap

Level 30 · 2 sec cast

Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

Hemorrhage

Level 30 · 35 Energy · Instant

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Blind

Level 34 · 30 Energy · Instant · 5 min cooldown · 10 yd range

Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

Death Mark

4 ranks · Level 40, 48, 56, 60 · 25 Energy · Instant · 10 sec cooldown · 20 yd range

Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, ? damage cap 2 points: 24% stored, ? damage cap 3 points: 36% stored, ? damage cap 4 points: 48% stored, ? damage cap 5 points: 60% stored, ? damage cap

Safe Fall

Level 40 · Instant

Reduces damage from falling.

The new abilities of every class on one timeline: what every class learns at each level.

Where this data comes from

Abilities, ranks, costs and descriptions come from the WoW Forever game files. Values the game fills in while you play, such as talent-modified numbers, show as “?”.

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