Rogue class reference
Rogue abilities
Every Rogue ability in the game files, by skill tree, with the level each rank is learned and what the highest rank does.
- Abilities
- 31
- Skill trees
- 3
- Talents
- Rogue talents
- Gear
- Rogue gear
Assassination
Eviscerate
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage
Slice and Dice
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Expose Armor
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
Garrote
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Ambush
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rupture
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs
Cheap Shot
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Kidney Shot
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
Mutilate
Instantly attacks with both weapons for 90% weapon damage plus an additional 79 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
Sinister Strike
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
Backstab
Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Gouge
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Evasion
The rogue's dodge chance will increase by 50% for 15 sec.
Sprint
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Kick
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Feint
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Shank
Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 25 Energy. Shank cannot Miss.
Subtlety
Ghostly Strike
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Redirect
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
Stealth
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Pick Pocket
Pick the target's pocket.
Sap
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Poised
While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
Distract
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
Vanish
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Detect Traps
Greatly increased chance to detect traps.
Disarm Trap
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
Hemorrhage
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Blind
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Death Mark
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, ? damage cap 2 points: 24% stored, ? damage cap 3 points: 36% stored, ? damage cap 4 points: 48% stored, ? damage cap 5 points: 60% stored, ? damage cap
Safe Fall
Reduces damage from falling.
Where this data comes from
Abilities, ranks, costs and descriptions come from the WoW Forever game files. Values the game fills in while you play, such as talent-modified numbers, show as “?”.