Rogue class reference
Rogue talents
The Rogue talent trees from the game files: every talent in its row, with its ranks and what the first and last rank do.
- Trees
- 3
- Talents
- 54
- Abilities
- Rogue abilities
Assassination
Row 1 · 0 points in Assassination · from level 10
Improved Gouge
Rank 1: Increases the duration of your Gouge ability by 0.5 sec.
Rank 3: Increases the duration of your Gouge ability by 1.5 sec.
Remorseless Attacks
Rank 1: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice
Rank 1: Increases your critical strike chance with all attacks and Poisons by 1%.
Rank 5: Increases your critical strike chance with all attacks and Poisons by 5%.
Row 2 · 5 points in Assassination · from level 15
Ruthlessness
Rank 1: Gives your finishing moves a 20% chance to add a Combo Point to your target.
Rank 3: Gives your finishing moves a 60% chance to add a Combo Point to your target.
Improved Expose Armor
Rank 1: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Rank 2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Improved Slice and Dice
Rank 1: Increases the duration of your Slice and Dice ability by 15%.
Rank 3: Increases the duration of your Slice and Dice ability by 45%.
Row 3 · 10 points in Assassination · from level 20
Vigor
Rank 1: Increases your maximum Energy by 5.
Rank 2: Increases your maximum Energy by 10.
Blood Splatter
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Lethality
Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Rank 2: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Row 4 · 15 points in Assassination · from level 25
Vile Poisons
Rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons
Rank 1: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Rank 5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Row 5 · 20 points in Assassination · from level 30
Relentless Strikes
Rank 1: Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
Rank 5: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Venom
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Improved Kidney Shot
Rank 1: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Rank 2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Row 6 · 25 points in Assassination · from level 35
Seal Fate
Rank 1: Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Rank 3: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Row 7 · 30 points in Assassination · from level 40
Mutilate
Instantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
Row 1 · 0 points in Combat · from level 10
Coup de Grace
Rank 1: Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Rank 3: Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
Efficient Strikes
Rank 1: Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Rank 2: Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
Lightning Reflexes
Rank 1: Increases your Dodge chance by 1%.
Rank 5: Increases your Dodge chance by 5%.
Row 2 · 5 points in Combat · from level 15
Puncturing Wounds
Rank 1: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflection
Rank 1: Increases your Parry chance by 2%.
Rank 3: Increases your Parry chance by 6%.
Precision
Rank 1: Improves your chance to hit by 1%.
Rank 3: Improves your chance to hit by 3%.
Improved Sprint
Rank 1: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Row 3 · 10 points in Combat · from level 20
Endurance
Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Riposte
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.
Composure
Rank 1: Increases the Energy cost reduction of your Poised ability by 5.
Rank 2: Increases the Energy cost reduction of your Poised ability by 10.
Row 4 · 15 points in Combat · from level 25
Improved Kick
Rank 1: Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Rank 2: Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Flawless Execution
Reduces the Energy cost of your Eviscerate ability by 15.
Weapon Expertise
Rank 1: Reduces the chance for your attacks to be Dodged or Parried by 1%.
Rank 2: Reduces the chance for your attacks to be Dodged or Parried by 2%.
Aggression
Rank 1: Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Rank 3: Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
Row 5 · 20 points in Combat · from level 30
Dual Wield Specialization
Rank 1: Increases the damage done by your off-hand weapon by 25%.
Rank 2: Increases the damage done by your off-hand weapon by 50%.
Blade Flurry
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash
Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Row 6 · 25 points in Combat · from level 35
Flash of Steel
Rank 1: Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
Rank 5: Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2 sec.
Row 7 · 30 points in Combat · from level 40
Adrenaline Rush
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
Row 1 · 0 points in Subtlety · from level 10
Setup
Rank 1: Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Rank 3: Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Master of Deception
Rank 1: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Rank 3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Opportunity
Rank 1: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Rank 5: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Row 2 · 5 points in Subtlety · from level 15
Dirty Deeds
Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Camouflage
Rank 1: Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Rank 3: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Improved Ambush
Rank 1: Increases the critical strike chance of your Ambush ability by 15%.
Rank 3: Increases the critical strike chance of your Ambush ability by 45%.
Dirty Tricks
Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.
Row 3 · 10 points in Subtlety · from level 20
Initiative
Rank 1: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Premeditation
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades
Rank 1: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Row 4 · 15 points in Subtlety · from level 25
Elusiveness
Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Ghostly Strike
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Quick Getaway
Rank 1: Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Rank 2: Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
Row 5 · 20 points in Subtlety · from level 30
Heightened Senses
Rank 1: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Rank 2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Preparation
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Row 6 · 25 points in Subtlety · from level 35
Boot Knife
Rank 1: Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Rank 5: Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
Row 7 · 30 points in Subtlety · from level 40
Death Mark
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, ? damage cap 2 points: 24% stored, ? damage cap 3 points: 36% stored, ? damage cap 4 points: 48% stored, ? damage cap 5 points: 60% stored, ? damage cap
Where this data comes from
Talent trees, positions, ranks, prerequisites and descriptions come from the WoW Forever game files. “From level” is the earliest level a row opens if every point you have earned went into that tree. Values the game fills in while you play show as “?”.