Choose the level you are playing now. The playbook and gear rankings update to match.
Level 10 · Combat priorities
How to play at level 10
Your combat loop
1
Build and finish
Use Sinister Strike, then Eviscerate before the target dies. Keep your main-hand weapon current.
2
Keep attacks flowing
Use Slice and Dice once learned when its duration can carry into another enemy. Interrupt with Kick once trained.
General guidance, not a simulated optimal rotation. Use trained spells and talents you chose. Talent milestones assume ordinary points; Legacy can move them earlier. Weights are editable MaxDPS estimates, not measured DPS or HPS.
Items your class can use at this level, scored with the stat priorities above. Scores are weighted points, not DPS gains. They do not simulate the combat loop.
Off hand
86 items matching this build · Updating…
Reviewed recommendations are not ready for this build and activity yet. Compare imported items below; missing evidence does not mean your current gear cannot be improved.
Key stats show the stats behind the three largest score contributions, as the game tooltip states them; open an item’s details for every value and source.
Off hand items with imported stats, weighted scores and acquisition sources.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Passive stats from the game files only. Procs, set bonuses, random enchantments, caps, pets and weapon combinations are not evaluated. Game build 1.60.1.70790 · Published Nov 5, 2026.
Rankings use item stats from the WoW Forever game files; drop, vendor and quest sources come from Wowhead. Availability, race, profession and training requirements need an in-game check. Scores do not establish best-in-slot gear or DPS. Ability names compared with the launch game files 2026-11-04; class proficiencies checked 2026-10-08 · forever-leveling-priorities-v3.
New in Forever
Builders, poisons and weapon choices
Mutilate requires two daggers. Venom is an Assassination talent that makes Shank raise your poison damage and your chance to apply poisons. Subtlety’s Hemorrhage hits harder with a dagger but works with any weapon, so its ordinary weapon choices are broader than a dagger-only opener.