Your combat loop
Press the first one that is ready.
Use Instant Poison on the main hand, Deadly Poison on the off hand. It does 9% more than Instant Poison on both weapons. About even (within 3%): Deadly Poison on the main hand, Instant Poison on the off hand; or Deadly Poison on both weapons.
-
Blade Flurry Cooldown · every 2 min
Use it whenever it is ready, every 120 sec. It raises the rest.
-
Adrenaline Rush For energy · every 5 min
Use it whenever it is ready, every 300 sec, for energy.
-
Shank Every 8 sec
Use it whenever it is ready, every 8 sec.
3% of your damage -
Slice and Dice Keep up · combo points
Keep it up with combo points.
no damage of its own -
Sinister Strike Filler
Spend the rest of your energy on it.
27% of your damage -
Eviscerate Finisher
Spend the rest of your combo points on it.
5% of your damage -
Instant Poison III Main hand
Keep it on your main-hand weapon.
3% of your damage -
Deadly Poison II Off hand
Keep it on your off-hand weapon.
11% of your damage -
Auto attack All the time
Your weapon swings on its own. Stay in melee range.
51% of your damage
The first 30 seconds
When to press each one from the pull. The blue line under a press is the global cooldown (1 sec) or cast it holds: nothing else on the global cooldown can go until it ends, so of two that are ready together the higher one goes first.
- In the gaps
Slice and Dice
Sinister Strike
Eviscerate- All the time
Instant Poison III
Deadly Poison II
Auto attack