Your combat loop
Press the first one that is ready.
Survival’s own loop, from level 10. Before that every Hunter plays the same loop.
Own loop from: Survival level 10Marksmanship level 25Beast Mastery never
In this model, Marksmanship’s loop does 18% more with Survival’s talents at this level. This is Survival’s own loop, the one its talents are built for.
Half of each fight you shoot, as the enemy runs in and whenever it is out of melee range: Auto Shot with Aimed Shot, Arcane Shot and Serpent Sting. The shares below are of your melee damage.
-
Rapid Fire Cooldown · every 5 min
Use it whenever it is ready, every 300 sec. It raises the rest.
-
Raptor Strike Rank 6 Every 6 sec
Use it whenever it is ready, every 6 sec.
9% of your damage -
Strider Kick Every 8 sec
Use it whenever it is ready, every 8 sec.
14% of your damage -
Mongoose Bite Rank 3 When it lights up
Use it when Expose Prey makes it ready.
15% of your damage -
Auto attack All the time
Your weapon swings on its own. Stay in melee range.
61% of your damage
The first 30 seconds
When to press each one from the pull. The blue line under a press is the global cooldown (1.5 sec) or cast it holds: nothing else on the global cooldown can go until it ends, so of two that are ready together the higher one goes first. Rapid Fire and Raptor Strike are off the global cooldown, so they have no line and go alongside.
- In the gaps
Mongoose Bite- All the time
Auto attack