Your combat loop
Press the first one that is ready.
Retribution’s own loop, from level 20. Before that every Paladin plays the same loop.
Own loop from: Retribution level 20
Use Seal of Command and Seal of Righteousness, swapped each swing. It does 8% more than Seal of Fury and 6% more than Seal of Command. About even (within 3%): Seal of Righteousness.
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Hammer of Wrath Rank 1 Below 20% health
Once the target is below 20% health, use it first, every 6 sec.
7% of your damage -
Seal of Command Rank 1 Keep up · 30 sec
Keep it on you and put it back when its 30 sec run out.
16% of your damage -
Seal of Righteousness Rank 6 Keep up · 30 sec
Keep it on you and put it back when its 30 sec run out.
12% of your damage -
Holy Strike Rank 6 Every 10 sec
Use it whenever it is ready, every 10 sec.
17% of your damage -
Judgement Every 8 sec
Use it whenever it is ready, every 8 sec.
8% of your damage -
Consecration Rank 3 Keep on target · 8 sec
Keep it on the target; it lasts 8 sec.
14% of your damage -
Auto attack All the time
Your weapon swings on its own. Stay in melee range.
27% of your damage
The first 30 seconds
When to press each one from the pull. The blue line under a press is the global cooldown (1.5 sec or 1 sec) or cast it holds: nothing else on the global cooldown can go until it ends, so of two that are ready together the higher one goes first. Judgement is off the global cooldown, so it has no line and goes alongside.
- All the time
Auto attack