Your combat loop
Press the first one that is ready.
Enhancement’s own loop, from level 18. Before that every Shaman plays the same loop.
Own loop from: Elemental level 14Enhancement level 18
Use Windfury Weapon. It does 12% more than Rockbiter Weapon and 14% more than Flametongue Weapon.
Blizzard’s November 10 hotfixes cut Stormstrike to 100% weapon damage on an 8 sec cooldown, Mental Dexterity to 33/66/100% of Intellect and Maelstrom Weapon to 6 to 10 procs a minute. The game files do not hold these yet, so this page still ranks with the old values. It updates when they do. Blizzard’s notes
-
Stormstrike Every 6 sec
Use it whenever it is ready, every 6 sec.
19% of your damage -
Frost Shock Rank 2 Every 6 sec
Use it whenever it is ready, every 6 sec.
17% of your damage -
Lightning Bolt Rank 6 When it lights up
Use it when Maelstrom Weapon makes it ready (free).
4% of your damage -
Windfury Weapon Rank 1 Main hand
Keep it on your main-hand weapon.
22% of your damage -
Windfury Totem Rank 1 Totem
Keep the totem down near you; it adds to your main-hand hits, on top of your weapon’s imbue.
11% of your damage -
Searing Totem Rank 3 Totem
Keep the totem down near the fight; it attacks by itself.
4% of your damage -
Auto attack All the time
Your weapon swings on its own. Stay in melee range.
23% of your damage
The first 30 seconds
When to press each one from the pull. The blue line under a press is the global cooldown (1.5 sec) or cast it holds: nothing else on the global cooldown can go until it ends, so of two that are ready together the higher one goes first.
- In the gaps
Lightning Bolt- All the time
Windfury Weapon
Windfury Totem
Searing Totem
Auto attack