Shaman class reference
Shaman abilities
Every Shaman ability in the game files, by skill tree, with the level each rank is learned and what the highest rank does.
- Abilities
- 53
- Skill trees
- 3
- Talents
- Shaman talents
- Gear
- Shaman gear
Elemental Combat
Lightning Bolt
Casts a bolt of lightning at the target for 353 Nature damage.
Earth Shock
Instantly shocks the target with concussive force, causing 531 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
Earthbind Totem
Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.
Stoneclaw Totem
Summons a Stoneclaw Totem with 480 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.
Flame Shock
Instantly sears the target with fire, causing 292 Fire damage immediately and 320 Fire damage over 12 sec.
Searing Totem
Summons a Searing Totem with 5 health at your feet for 55 sec that repeatedly attacks an enemy within 20 yards for 47 Fire damage.
Fire Nova
Instantly inflicts 239 fire damage to enemies within 10 yd of your active Fire totem.
Purge
Purges the enemy target, removing 2 beneficial magic effects.
Call of the Elements
Simultaneously places up to 4 totems specified in the Totem Bar.
Frost Shock
Instantly shocks the target with frost, causing 506 Frost damage and slowing movement speed by 50%. Lasts 8 sec.
Totemic Recall
Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
Magma Totem
Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 73 Fire damage to creatures within 8 yards every 2 seconds.
Call of the Ancestors
Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.
Chain Lightning
Hurls a lightning bolt at the enemy, dealing 510 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Call of the Spirits
Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.
Enhancement
Rage of the Farseer
Increases your attack speed by 30% for 25 sec.
Rockbiter Weapon
Imbue the Shaman's weapon, increasing melee attack power by 554 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.
Stoneskin Totem
Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min.
Lightning Shield
The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 178 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
Flametongue Weapon
Imbue the Shaman's weapon with fire. Each hit causes 31 to 100 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.
Strength of Earth Totem
Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min.
Frostbrand Weapon
Imbue the Shaman's weapon with frost. Each hit has a chance of causing 158 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.
Ghost Wolf
Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors.
Totemic Call
Relocates your active totems to your location.
Water Breathing
Allows the target to breathe underwater for 10 min.
Frost Resistance Totem
Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards.
Far Sight
Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.
Fire Resistance Totem
Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 60.
Flametongue Totem
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
Water Walking
Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.
Astral Recall
Yanks the caster through the twisting nether back to ?. Speak to an Innkeeper in a different place to change your home location.
Grounding Totem
Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec.
Nature Resistance Totem
Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60.
Windfury Weapon
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.
Windfury Totem
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.
Sentry Totem
Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and Shaman sight.
Windwall Totem
Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 min.
Grace of Air Totem
Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min.
Restoration
Ancestral Fortitude
Increases your armor value from items by 8%.
Healing Wave
Heals a friendly target for 1615.
Mana Tide Totem
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards.
Ancestral Spirit
Returns the spirit to the body, restoring a dead target to life with 600 health and 800 mana. Cannot be cast when in combat.
Cure Poison
Cures 1 poison effect on the target.
Tremor Totem
Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.
Healing Stream Totem
Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds.
Lesser Healing Wave
Heals a friendly target for 820.
Cure Disease
Cures 1 disease on the target.
Poison Cleansing Totem
Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min.
Mana Spring Totem
Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards.
Reincarnation
Allows you to resurrect yourself upon death with 20% health and mana.
Disease Cleansing Totem
Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.
Chain Heal
Heals the friendly target for 490, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
Riptide
Heals a friendly target for 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Where this data comes from
Abilities, ranks, costs and descriptions come from the WoW Forever game files. Values the game fills in while you play, such as talent-modified numbers, show as “?”.