Your combat loop
Press the first one that is ready.
Enhancement’s own loop, from level 18. Before that every Shaman plays the same loop.
Own loop from: Elemental level 14Enhancement level 18
Use Windfury Weapon. It does 11% more than Rockbiter Weapon and 12% more than Flametongue Weapon.
Blizzard’s November 10 hotfixes cut Stormstrike to 100% weapon damage on an 8 sec cooldown, Mental Dexterity to 33/66/100% of Intellect and Maelstrom Weapon to 6 to 10 procs a minute. The game files do not hold these yet, so this page still ranks with the old values. It updates when they do. Blizzard’s notes
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Rage of the Farseer Cooldown · every 3 min
Use it whenever it is ready, every 180 sec. It raises the rest.
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Stormstrike Every 6 sec
Use it whenever it is ready, every 6 sec.
16% of your damage -
Earth Shock Rank 5 Every 6 sec
Use it whenever it is ready, every 6 sec.
19% of your damage -
Lightning Bolt Rank 8 When it lights up
Use it when Maelstrom Weapon makes it ready (free).
5% of your damage -
Windfury Weapon Rank 2 Main hand
Keep it on your main-hand weapon.
24% of your damage -
Windfury Totem Rank 2 Totem
Keep the totem down near you; it adds to your main-hand hits, on top of your weapon’s imbue.
12% of your damage -
Searing Totem Rank 4 Totem
Keep the totem down near the fight; it attacks by itself.
4% of your damage -
Auto attack All the time
Your weapon swings on its own. Stay in melee range.
20% of your damage
The first 30 seconds
When to press each one from the pull. The blue line under a press is the global cooldown (1.5 sec) or cast it holds: nothing else on the global cooldown can go until it ends, so of two that are ready together the higher one goes first. Rage of the Farseer is off the global cooldown, so it has no line and goes alongside.
- In the gaps
Lightning Bolt- All the time
Windfury Weapon
Windfury Totem
Searing Totem
Auto attack