Druid class reference
Druid abilities
Every Druid ability in the game files, by skill tree, with the level each rank is learned and what the highest rank does.
- Abilities
- 58
- Skill trees
- 3
- Talents
- Druid talents
- Gear
- Druid gear
Balance
Wrath
Causes 91 Nature damage to the target.
Moonfire
Burns the enemy for 135 Arcane damage and then an additional 240 Arcane damage over 12 sec.
Thorns
Thorns sprout from the friendly target causing 18 Nature damage to attackers when hit. Lasts 10 min.
Entangling Roots
Roots the target in place and causes 234 Nature damage over 27 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.
Nature's Grasp
The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 6). Castable while shapeshifted. Lasts 45 sec.
Teleport: Moonglade
Teleports the caster to the Moonglade.
Faerie Fire
Decrease the armor of the target by 505 for 40 sec. While affected, the target cannot stealth or turn invisible.
Hibernate
Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Insect Swarm
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 186 Nature damage over 12 sec.
Starfire
Causes 533 Arcane damage to the target.
Soothe Animal
Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 70 or lower. Lasts 15 sec.
Hurricane
Creates a violent storm in the target area causing 132 Nature damage to enemies every 1 sec, and increasing the time between attacks by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
Moonkin Form
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Barkskin
Your skin becomes as tough as bark. Physical damage taken is reduced by 20%. While you are protected, damaging attacks will not cause spellcasting delays. Lasts 15 sec.
Feral Combat
Bear Form
Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 20. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Demoralizing Roar
The druid roars, decreasing nearby enemies' melee attack power by 193. Lasts 30 sec.
Growl
Taunts the target to attack you, but has no effect if the target is already attacking you.
Maul
Increases the druid's next attack by 128 damage.
Enrage
Instantly generates 10 Rage and another 20 Rage over 10 sec, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form. The druid is considered in combat for the duration.
Bash
Stuns the target for 4 sec.
Aquatic Form
Shapeshift into Aquatic Form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Aquatic Form (Passive)
Increases swimming speed by 50% and allow's the druid to breathe underwater.
Swipe
Swipe 3 nearby enemies, inflicting 83 damage.
Cat Form
Shapeshift into Cat Form, increasing Attack Power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Claw
Claw the enemy for 140% normal damage plus 115. Awards 1 combo point.
Feral Charge
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Prowl
Allows the Druid to prowl around, but reduces your movement speed by 30%. Lasts until cancelled.
Rip
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 305 damage over 12 sec. 2 points: 497 damage over 12 sec. 3 points: 688 damage over 12 sec. 4 points: 880 damage over 12 sec. 5 points: 1071 damage over 12 sec.
Shred
Shred the target, causing 200% damage plus 80 to the target. Must be behind the target. Awards 1 combo point.
Ferocious Bite
Finishing move that causes damage per combo point and converts each extra point of energy into 3.3 additional damage. Damage is increased by your Attack Power. 1 point : 245-321 damage 2 points: 426-502 damage 3 points: 607-683 damage 4 points: 788-864 damage 5 points: 969-1045 damage
Rake
Rake the target for 76 damage and an additional 126 damage over 9 sec. Awards 1 combo point.
Lacerate
Lacerates the enemy target, making them bleed for 75 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Dash
Increases movement speed by 60% for 15 sec. Does not break prowling.
Challenging Roar
Forces all nearby enemies to focus attacks on you for 6 sec.
Cower
Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.
Travel Form
Shapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Poised
While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
Ravage
Ravage the target, causing 435% damage plus 98 to the target. Must be prowling and behind the target. Awards 1 combo point.
Track Humanoids
Shows the location of all nearby humanoids on the minimap. Only one type of thing can be tracked at a time.
Frenzied Regeneration
Converts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.
Pounce
Pounce, stunning the target for 2 sec and causing 186 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.
Dire Bear Form
Shapeshift into Dire Bear Form, increasing Attack Power by 120, Armor contribution from items by 360%, and Health by 600. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feline Grace
Reduces damage from falling.
Primal Bite
Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.
Restoration
Deeper Wilds
Decreases the mana cost of Mark of the Wild by 50% and increases its duration by 50%.
Healing Touch
Heals a friendly target for 2332.
Mark of the Wild
Increases the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 1 hr.
Rejuvenation
Heals the target for 776 over 12 sec.
Regrowth
Heals a friendly target for 1021 and another 994 over 21 sec.
Revive
Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.
Cure Poison
Cures 1 poison effect on the target.
Rebirth
Returns the spirit to the body, restoring a dead target to life with 2200 health and 2800 mana.
Remove Curse
Dispels 1 Curse or Bane from a friendly target.
Abolish Poison
Attempts to cure 1 poison effect on the target, and 1 more poison effect every 2 seconds for 8 sec.
Tranquility
Regenerates all nearby party members within 20 yards for 285 every 2 sec for 10 sec. Druid must channel to maintain the spell.
Innervate
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 sec.
Wild Growth
Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Gift of the Wild
Gives the Gift of the Wild to all party and raid members, increasing armor by 385, all attributes by 16 and all resistances by 27 for 1 hr.
Where this data comes from
Abilities, ranks, costs and descriptions come from the WoW Forever game files. Values the game fills in while you play, such as talent-modified numbers, show as “?”.