Warrior class reference
Warrior abilities
Every Warrior ability in the game files, by skill tree, with the level each rank is learned and what the highest rank does.
- Abilities
- 37
- Skill trees
- 3
- Talents
- Warrior talents
- Gear
- Warrior gear
Arms
Battle Stance
A balanced combat stance.
Heroic Strike
A strong attack that increases melee damage by 157 and causes a high amount of threat.
Spearing Strike
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Charge
Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat.
Rend
Wounds the target causing them to bleed for 147 damage over 21 sec.
Thunder Clap
Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to ? targets.
Hamstring
Maims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec.
Overpower
Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Tactical Mastery
You retain up to 10 Rage when you change Stances.
Mocking Blow
A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.
Retaliation
Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.
Victory Rush
Instantly attack the target causing ? damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
Mortal Strike
A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury
Battle Shout
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.
Demoralizing Shout
Reduces the melee attack power of all enemies within 10 yards by 196 for 45 sec.
Cleave
A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.
Slam
Slams the opponent, causing weapon damage plus 87.
Intimidating Shout
The warrior shouts, causing the targeted enemy to cower in fear. Up to ? enemies within 8 yds will flee in fear. Lasts 8 sec.
Execute
Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into ? additional damage. Only usable on enemies that have 20% or less health.
Challenging Shout
Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
Berserker Rage
The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
Berserker Stance
An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
Intercept
Charge an enemy, causing 65 damage and stunning it for 3 sec.
Whirlwind
In a whirlwind of steel you attack up to ? enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
Pummel
Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Bloodthirst
Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.
Recklessness
The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
Protection
Bloodrage
Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.
Defensive Stance
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 80%.
Sunder Armor
Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
Taunt
Taunts the target to attack you, but has no effect if the target is already attacking you.
Shield Bash
Bashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.
Revenge
Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Shield Block
Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
Disarm
Disarm the enemy's weapon for 10 sec.
Shield Wall
Reduces the damage taken from all attacks by 60% for 12 sec.
Shield Slam
Slam the target with your shield, causing 655 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Where this data comes from
Abilities, ranks, costs and descriptions come from the WoW Forever game files. Values the game fills in while you play, such as talent-modified numbers, show as “?”.