Mage class reference
Mage abilities
Every Mage ability in the game files, by skill tree, with the level each rank is learned and what the highest rank does.
- Abilities
- 62
- Skill trees
- 3
- Talents
- Mage talents
- Gear
- Mage gear
Arcane
Expanded Intellect
Decreases the mana cost of Arcane Intellect by 50% and increases its duration by 50%.
Magic Absorption
Restores 1% of total mana.
Arcane Intellect
Increases the target's Intellect by 31 for 1 hr.
Conjure Water
Conjures 20 bottles of mountain spring water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.
Conjure Food
Conjures 10 cinnamon rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
Arcane Missiles
Launches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 sec.
Polymorph
Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Dampen Magic
Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 min.
Slow Fall
Slows falling speed for 30 sec.
Arcane Explosion
Causes an explosion of arcane magic around the caster, causing 242 Arcane damage to all targets within 10 yards.
Amplify Magic
Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 min.
Remove Lesser Curse
Removes 1 Curse or Bane from a friendly target.
Arcane Blast
Blasts the target with energy, dealing 236 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.
Evocation
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec.
Mana Shield
Absorbs 570 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.
Teleport: Ironforge
Teleports the caster to Ironforge.
Teleport: Orgrimmar
Teleports the caster to Orgrimmar.
Teleport: Stormwind
Teleports the caster to Stormwind.
Teleport: Undercity
Teleports the caster to Undercity.
Counterspell
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.
Arcane Wrath
Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Conjure Mana Agate
Conjures a mana agate that can be used to instantly restore 400 mana. Conjured items disappear if logged out for more than 15 minutes.
Teleport: Darnassus
Teleports the caster to Darnassus.
Teleport: Thunder Bluff
Teleports the caster to Thunder Bluff.
Mage Armor
Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Conjure Mana Jade
Conjures a mana jade that can be used to instantly restore 600 mana. Conjured items disappear if logged out for more than 15 minutes.
Portal: Ironforge
Creates a portal, teleporting group members that use it to Ironforge.
Portal: Orgrimmar
Creates a portal, teleporting group members that use it to Orgrimmar.
Portal: Stormwind
Creates a portal, teleporting group members that use it to Stormwind.
Portal: Undercity
Creates a portal, teleporting group members that use it to Undercity.
Conjure Mana Citrine
Conjures a mana citrine that can be used to instantly restore 850 mana. Conjured items disappear if logged out for more than 15 minutes.
Portal: Darnassus
Creates a portal, teleporting group members that use it to Darnassus.
Portal: Thunder Bluff
Creates a portal, teleporting group members that use it to Thunder Bluff.
Teleport: Dalaran
Teleports the caster to Dalaran.
Arcane Brilliance
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hr.
Conjure Mana Ruby
Conjures a mana ruby that can be used to instantly restore 1100 mana. Conjured items disappear if logged out for more than 15 minutes.
Polymorph: Cow
Transforms the enemy into a cow, forcing it to wander around for up to 50 sec. While wandering, the cow cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Fire
Fire Vulnerability
Increases Fire damage taken from the Mage by 3% per stack.
Fireball
Hurls a fiery ball that causes 483 Fire damage and an additional 60 Fire damage over 8 sec.
Master of Elements
Restores 1 mana.
Fire Blast
Blasts the enemy for 438 Fire damage.
Impact
Fire spells have a chance to stun the target for 2 sec.
Flamestrike
Calls down a pillar of fire, burning all enemies within the area for 417 Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.
Fire Ward
Absorbs 913 Fire damage. Lasts 30 sec.
Pyroblast
Hurls an immense fiery boulder that causes 583 Fire damage and an additional 212 Fire damage over 12 sec.
Scorch
Scorch the enemy for 178 Fire damage.
Blast Wave
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 493 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Combustion
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frostfire Bolt
Launches a bolt of frostfire at the enemy, causing 292 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Frost
Chilled
Chills the target for 1.5 sec.
Cold Snap
Finishes the remaining cooldown on all your other Frost spells.
Frost Armor
Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Frostbolt
Launches a bolt of frost at the enemy, causing 457 to 493 Frost damage and slowing movement speed by 40% for 9 sec.
Ice Block
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Frost Nova
Blasts enemies near the caster for 69 to 77 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
Blizzard
Ice shards pelt the target area doing 1168 Frost damage over 8 sec.
Ice Lance
Deals 145 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Frost Ward
Absorbs 913 Frost damage. Lasts 30 sec.
Cone of Cold
Targets in a cone in front of the caster take 325 to 355 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Ice Armor
Increases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Ice Barrier
Shield yourself, absorbing 811 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Where this data comes from
Abilities, ranks, costs and descriptions come from the WoW Forever game files. Values the game fills in while you play, such as talent-modified numbers, show as “?”.