Deathblow

rare two-hand sword

Deathblow

Deathblow is a rare two-hand sword in WoW Forever (item level 48, requires level 43). World drop: Mummified Atal'ai.

Item level
48
Requires
Level 43
Sources
1 source

Tooltip

Deathblow

Binds when equipped

Two-HandTwo-hand sword

94 – 141 DamageSpeed 2.80

(42.0 damage per second)

Classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid

Requires Level 43

Chance on hit: Delivers a fatal wound for 159 Physical damage. Deals 75% increased damage to targets below 25% health.

Sell price: 2g 92s 45c

Go get it

Where to get Deathblow

Mummified Atal'aiWorld drop · <0.1%

Drop, vendor and quest sources and drop chances come from data collected from the live game, not the game files, and a listed source does not prove the item is obtainable today.

Sell or use it

What to do with Deathblow

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Vendor pays
2g 92s 45c
Lowest buyout
Median buyout
Listings

· checked every hour

Vendor sell prices and recipes come from the game files. Auction prices are per item from Blizzard’s auction house data, read every hour (buyouts only; bids are left out); vendor prices of reagents come from data collected from the live game. Each ruleset has its own auction house per faction; Blizzard’s data does not name them, so they are matched by size and still being confirmed in game.

Buy it

Deathblow on the auction house

· checked every hour

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Prices of Deathblow on each ruleset’s auction house
RulesetLowest buyoutMedian buyoutListed

None listed on these auction houses right now.

Prices per item from Blizzard’s auction house data, read every hour. Buyouts only; bids are left out. Copies with different random enchantments (“of the Bear” and so on) are counted together. Each ruleset has its own auction house per faction; Blizzard’s data does not name them, so they are matched by size and still being confirmed in game.

Where this data comes from

The tooltip, stats, set, recipes and icon come from the WoW Forever game files (build 1.60.1.70888). Drop, vendor and quest sources come from data collected from the live game, matched to the game’s item IDs. Rankings use editorial starter stat priorities, not simulated DPS. How scores work.

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