
rare one-hand sword
Firebreather
Firebreather is a rare one-hand sword in WoW Forever (item level 53, requires level 48). It ranks #9 among one-hand items for Combat Rogue at level 50. NPC drop: Hazzas in Sunken Temple.
- Item level
- 53
- Requires
- Level 48
- Ranked
- Top 10 for 1 build
- Sources
- 4 sources
Tooltip
Firebreather
Binds when picked up
One-HandSword
54 – 101 DamageSpeed 2.20
(35.2 damage per second)
Requires Level 48
Chance on hit: Hurls a fiery ball that causes 77 Fire damage and an additional 14 damage over 7 sec.
Sell price: 3g 50s 69c
Go get it
Where to get Firebreather
Best at which level?
Where it ranks, by build and level
Each cell is this item’s place in that build’s ranking for its slot at that character level, among every usable item. A dash means it is outside the top 10, not yet wearable, or not usable by that build. Group-content priorities.
| Build | Best | Level 10 | Level 15 | Level 20 | Level 25 | Level 30 | Level 35 | Level 40 | Level 45 | Level 50 | Level 55 | Level 60 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Combat RogueMelee damage · one-hand | #9level 50 | Not in the top 10 at level 10 | Not in the top 10 at level 15 | Not in the top 10 at level 20 | Not in the top 10 at level 25 | Not in the top 10 at level 30 | Not in the top 10 at level 35 | Not in the top 10 at level 40 | Not in the top 10 at level 45 | #9 of 354 at level 50 | Not in the top 10 at level 55 | Not in the top 10 at level 60 |
Best one-hand for Combat Rogue at level 50
| # | Item | Score |
|---|---|---|
| 1 | 201.55 pts100% of the best | |
| 2 | 201.48 pts100% of the best | |
| 2 | 201.48 pts100% of the best | |
| 4 | 195.32 pts97% of the best | |
| 5 | 194.21 pts96% of the best |
What gets scored
- Weapon melee DPS
- 35.23
Where this data comes from
The tooltip, stats, set, recipes and icon come from the WoW Forever game files (build 1.60.1.70888). Drop, vendor and quest sources come from data collected from the live game, matched to the game’s item IDs. Rankings use editorial starter stat priorities, not simulated DPS. How scores work.