Heavy Ogre War Axe

uncommon two-hand axe

Heavy Ogre War Axe

Heavy Ogre War Axe is an uncommon two-hand axe in WoW Forever (item level 27, requires level 22). NPC drop: Splinter Fist Taskmaster in Duskwood.

Item level
27
Requires
Level 22
Sources
1 source

Tooltip

Heavy Ogre War Axe

Binds when equipped

Two-HandTwo-hand axe

55 – 84 DamageSpeed 3.80

(18.3 damage per second)

+7 Strength

+5 Stamina

Requires Level 22

Sell price: 41s 33c

Go get it

Where to get Heavy Ogre War Axe

Drop, vendor and quest sources and drop chances come from data collected from the live game, not the game files, and a listed source does not prove the item is obtainable today.

Sell or use it

What to do with Heavy Ogre War Axe

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Vendor pays
41s 33c
Lowest buyout
Median buyout
Listings

· checked every hour

Vendor sell prices and recipes come from the game files. Auction prices are per item from Blizzard’s auction house data, read every hour (buyouts only; bids are left out); vendor prices of reagents come from data collected from the live game. Each ruleset has its own auction house per faction; Blizzard’s data does not name them, so they are matched by size and still being confirmed in game.

Buy it

Heavy Ogre War Axe on the auction house

· checked every hour

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Prices of Heavy Ogre War Axe on each ruleset’s auction house
RulesetLowest buyoutMedian buyoutListed

None listed on these auction houses right now.

Prices per item from Blizzard’s auction house data, read every hour. Buyouts only; bids are left out. Copies with different random enchantments (“of the Bear” and so on) are counted together. Each ruleset has its own auction house per faction; Blizzard’s data does not name them, so they are matched by size and still being confirmed in game.

Where they are

Heavy Ogre War Axe sources on the map

Duskwood

  1. Splinter Fist Taskmaster NPC drop · 1.2% · 33.2, 67.8

Where this data comes from

The tooltip, stats, set, recipes and icon come from the WoW Forever game files (build 1.60.1.70888). Drop, vendor and quest sources come from data collected from the live game, matched to the game’s item IDs. Rankings use editorial starter stat priorities, not simulated DPS. How scores work.

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