
rare one-hand mace
The Cruel Hand of Timmy
The Cruel Hand of Timmy is a rare one-hand mace in WoW Forever (item level 60, requires level 55). It ranks #8 among one-hand items for Feral (Cat) Druid at level 55. NPC drop: Timmy the Cruel in Stratholme.
- Item level
- 60
- Requires
- Level 55
- Ranked
- Top 10 for 1 build
- Sources
- 1 source
Tooltip
The Cruel Hand of Timmy
Binds when picked up
One-HandMace
49 – 93 DamageSpeed 1.80
(39.4 damage per second)
Requires Level 55
Chance on hit: Steals 85 life from target enemy.
Sell price: 5g 14s 40c
Go get it
Where to get The Cruel Hand of Timmy
Best at which level?
Where it ranks, by build and level
Each cell is this item’s place in that build’s ranking for its slot at that character level, among every usable item. A dash means it is outside the top 10, not yet wearable, or not usable by that build. Group-content priorities.
| Build | Best | Level 10 | Level 15 | Level 20 | Level 25 | Level 30 | Level 35 | Level 40 | Level 45 | Level 50 | Level 55 | Level 60 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Feral (Cat) DruidMelee damage · one-hand | #8level 55 | Not in the top 10 at level 10 | Not in the top 10 at level 15 | Not in the top 10 at level 20 | Not in the top 10 at level 25 | Not in the top 10 at level 30 | Not in the top 10 at level 35 | Not in the top 10 at level 40 | Not in the top 10 at level 45 | Not in the top 10 at level 50 | #8 of 243 at level 55 | Not in the top 10 at level 60 |
Best one-hand for Feral (Cat) Druid at level 55
| # | Item | Score |
|---|---|---|
| 1 | 132.46 pts100% of the best | |
| 2 | 131.31 pts99% of the best | |
| 3 | 127.73 pts96% of the best | |
| 4 | 127.34 pts96% of the best | |
| 5 | 122.27 pts92% of the best |
What gets scored
- Weapon melee DPS
- 39.44
Where this data comes from
The tooltip, stats, set, recipes and icon come from the WoW Forever game files (build 1.60.1.70888). Drop, vendor and quest sources come from data collected from the live game, matched to the game’s item IDs. Rankings use editorial starter stat priorities, not simulated DPS. How scores work.