Totem of Infliction

uncommon held in off-hand item

Totem of Infliction

Totem of Infliction is an uncommon held in off-hand item in WoW Forever (item level 25). Quest reward: The Totem of Infliction in Duskwood.

Item level
25
Requires
Level 20 (estimated)
Sources
1 source

Tooltip

Totem of Infliction

Binds when picked up

Held In Off-handMiscellaneous

Equip: When struck in combat has a 1% chance of inflicting 100 Shadow damage to the attacker.

Sell price: 11s 36c

Go get it

Where to get Totem of Infliction

Drop, vendor and quest sources and drop chances come from data collected from the live game, not the game files, and a listed source does not prove the item is obtainable today.

Sell or disenchant it

What to do with Totem of Infliction

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Vendor pays
11s 36c
Disenchants for

Disenchanting it from 633 recorded disenchants

An enchanter gets one of these from it. The value is each material’s chance × how many it gives × its lowest buyout, summed. It shows only when every material has a price. These materials account for 90 of every 100 recorded disenchants of Totem of Infliction. The rest are not in the data, so the value is a floor.

  • Strange Dust 76% of disenchants · 5.01 each time on average Lowest buyout Adds
  • Lesser Astral Essence 13% of disenchants · 1.44 each time on average Lowest buyout Adds

· checked every hour

Vendor sell prices and recipes come from the game files. Auction prices are per item from Blizzard’s auction house data, read every hour (buyouts only; bids are left out); vendor prices of reagents come from data collected from the live game. Disenchant results are the recorded disenchants of this item in data collected from the live game; they need an enchanter. Each ruleset has its own auction house per faction; Blizzard’s data does not name them, so they are matched by size and still being confirmed in game.

Where this data comes from

The tooltip, stats, set, recipes and icon come from the WoW Forever game files (build 1.60.1.70888). Drop, vendor and quest sources come from data collected from the live game, matched to the game’s item IDs. Rankings use editorial starter stat priorities, not simulated DPS. How scores work.

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