
epic leather hands armor
Dreamwalker Handguards
Dreamwalker Handguards is an epic leather hands armor in WoW Forever (item level 88, requires level 60). Quest reward: Dreamwalker Handguards in Naxxramas.
- Item level
- 88
- Requires
- Level 60
- Sources
- 1 source
Tooltip
Dreamwalker Handguards
Binds when picked up
HandsLeather
158 Armor
+17 Stamina
+22 Intellect
+16 Spirit
Classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
Requires Level 60
Equip: Healing power 53
Dreamwalker Raiment (0/9)
(2) Set: Your Rejuvenation ticks have a chance to restore 60 mana, 8 energy, or 2 rage to your target.
(4) Set: Reduces the mana cost of your Healing Touch, Regrowth, Rejuvenation, and Tranquility spells by 3%.
(6) Set: Your initial cast and Regrowth ticks will increase the maximum health of your target by up to 50, stacking up to 7 times.
(8) Set: On Healing Touch critical hits, you regain 30% of the mana cost of the spell.
Sell price: 6g 72s 40c
Dreamwalker Handguards comes from Naxxramas, which is not open yet, so it is left out of gear rankings until it opens.
Go get it
Where to get Dreamwalker Handguards
Item set
Dreamwalker Raiment
Dreamwalker Boots
Dreamwalker Girdle
Dreamwalker Handguards
Dreamwalker Headpiece
Dreamwalker Legguards
Dreamwalker Spaulders
Dreamwalker Tunic
Dreamwalker Wristguards
Ring of the Dreamwalker
- 2 pieces: Your Rejuvenation ticks have a chance to restore 60 mana, 8 energy, or 2 rage to your target.
- 4 pieces: Reduces the mana cost of your Healing Touch, Regrowth, Rejuvenation, and Tranquility spells by 3%.
- 6 pieces: Your initial cast and Regrowth ticks will increase the maximum health of your target by up to 50, stacking up to 7 times.
- 8 pieces: On Healing Touch critical hits, you regain 30% of the mana cost of the spell.
Where this data comes from
The tooltip, stats, set, recipes and icon come from the WoW Forever game files (build 1.60.1.70888). Drop, vendor and quest sources come from data collected from the live game, matched to the game’s item IDs. Rankings use editorial starter stat priorities, not simulated DPS. How scores work.